The actor is the same as the drag actor in this case, but we tend to
set properties on the drag actor and get them from the actor elsewhere
in this codepath. Make this consistent.
https://bugzilla.gnome.org/show_bug.cgi?id=697504
// Set the actor's scale such that it will keep the same
// transformed size when it's reparented to the uiGroup
let [scaledWidth, scaledHeight] = this.actor.get_transformed_size();
- this.actor.set_scale(scaledWidth / this.actor.width,
- scaledHeight / this.actor.height);
+ this._dragActor.set_scale(scaledWidth / this.actor.width,
+ scaledHeight / this.actor.height);
}
this._dragOrigOpacity = this._dragActor.opacity;